♛
FoxNClocks
ㅤTo be a seer is to walk softly on the earth and dream...
... I am what I choose to become..ㅤ




Welcome, if you are reading this I assume I have somehow caught your eye. Within these pages, you will find everything you need to know about plotting our next adventure together. Though be warned, my worlds are not always kind. Darker Elements such as horror, occult, violence, and tragedy can happen. Don't worry though, I enjoy a mix of things, among them Romance, Slice-of-Life, and even Lighter Touches. However, I do enjoy things that will push my muses to deal with all the twists and turns one might throw their way.I am a fan of Gothic Horror, The Occult, Dark Fantasy, & Cyberpunk. If these are things you are not okay with, this might not be the path for you. Yet, if you still wish to continue I assure you, our journey will be one to remember.
Guidelines



Currently, I am looking to find a couple of partners for long-term, episodic roleplays! willing to do multiple stories over time. While I do love "Mature" (21+) stories, I am looking for a partner who enjoys detailed and descriptive narratives and will allow the RP to be heavily story-focused. With a healthy amount of character development. SFW roleplay with zero adult elements is also welcomed! Myself, I have been roleplaying for a long time through Forums, MMOs, & Tabletop RPGs. That being said, I am very flexible with my writing and enjoy matching my partner when it comes to style & length.When it comes to types of characters, I tend to play Non-Binary or Female, who tend to have confident but submissive personalities and are capable of being switch. I will not play exclusive dominant personalities or futa characters.Please understand that it's just as important to build friendships with my partners.
ㅤdo notㅤㅤ approach me with any kind of real-world bigotry toward people's race, gender, religion, or culture. Extremism of any kind is not welcome in my space, as such I expect my RP/Gaming partners to treat everyone with kindness and respect. I want all of my friends, no matter their lifestyle to feel safe and welcome.
ㅤdo notㅤㅤseek to roleplay with me if you or your character are under the age of 21+ | I am aware that the legal age is 18 in most places, but that does not matter.
ㅤdo notㅤㅤassume that just because I didn't post in a timey matter or took a day to myself that the RP is over. I do attend college classes & have OOC obligations.
ㅤdo notㅤㅤcome to me looking for a romantic or sexual OOC relationship. Just because I am poly and have partners, does not mean I want a relationship with you. Yes, this has been a problem in the past.
ㅤdoㅤㅤKeep things simple, I'm just here to have fun and find a few fun roleplay/gaming partners. While I love detailed and complex stories, I don't want to jump threw hoops just to put our character in the same room or to meet for the first time.
ㅤdoㅤㅤApproch me for roleplay if you are 21 years of age or older! I would love to hear your ideas or what you find interesting in my request.
ㅤdoㅤㅤcommucate with me! If you have questions, feel free to ask.
ㅤdoㅤㅤ understand I have a family, health issues, and OOC obligations. If I can not roleplay with you, it does not mean I don't want to. I might be slow to get into the game some weeks, if at all. As such, I do prefer Discord as an alternative means of writing as I can get to it any time of day from my phone or computer.
---RP Medium:---
-- Discord DMs
-- Kinkdom Public RP (Discord Server)
-- F-List Chat / DMs---RP Type:---
--Enjoys both Long Term & Short Term RPs, Episodic
--Dark or Extreme Themes welcomed
--Light Hearted, Slice of Life Themes welcomed
--One x One
--One x One x One---Preferred Characters Played:---
I play Female & NB Characters that tend to be Submissive & attracted to Male & Female characters. No Futas, please.---Perspective (First, Second or Third Person.):---
Third-Person Story with First-Person Conversations.---Desired Reply Length:---
3-5 paragraphs, though my post length fluctuates based on what is immediately happening in the roleplay. Details in the post are a MUST! When it comes to detail: I want to know what your character(s) is feeling, doing, wanting. I like fluff in my post, meaning what your character is thinking or feeling at the time.---18+ & NSFW:---
--Yes
--Story Focused Stories: I enjoy writing smut. Pure smut stories will be Short Term Only, however. If you wish to write long-term stories with me, please understand they will be more story and character-development-based.
I have been roleplaying on and off for a little over sixteen years. This includes things like text-based writing such as Forums and Private Messages, writing over MMOs such as Final Fantasy 14 & Guild Wars 2 an even enjoying Table Top Roleplaying games such as Pathfinder, D&D & Lancer. I have and still do DM a few games, though I have played in a lot more. That being said, when it comes to text-based writing I enjoy doing free-form posts unless actually doing a D&D-type game.I do most of my RPs over Discord (where I spend most of my day when I am not at work.) However, I am also open to roleplaying on platforms like Elliquiy, Discord, & even MMOs.Outside of writing, I enjoy things like painting Warhammer models, listening to music, and reading books. I also enjoy playing video games, currently, I'm playing BG3, Palia, & Final Fantasy XIV.Forming OOC connections with my partners is important to me, I enjoy talking to the people I write with whether it's to bounce ideas back and forth or just talk about things like work or what's going on with our day. Forming long, lasting friendships that can span over many different stories. I find it easier to write detailed stories with people that I connect with. Communication is always key. So don’t be shy to send me a PM so we can talk and plot things out. So while I am looking for people to RP with, I am also looking for people to build friendships with as well. So even if you don't want to RP with me, I would love to just chat as well.



Themes
ㅤHigh Fantasyㅤ

•• D&D Style Adventure
•• Slice of Life
•• D&D Settings
•• Pathfinder Settings
a fantasy subgenre in which the story takes place in a setting very unlike Earth and deals with world-threatening forces. The story might feature fantastic creatures, historic or unusual technologies, magical elements, and other unearthly elements.
ㅤDark Fantasyㅤ

•• Bandit/Barbarian x OC
•• Mercenary/Enemy Soldier/Knight x OC
•• Nobleman/Lord x OC
•• Horror & Occult Settings
a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dread.
ㅤModernㅤ

Military Setting
College Setting
Office Setting
Vacation Setting
a genre of stories set in the present day. The story might feature settings that are exaggerated in some way but still fall within a setting of modern-day Earth. No elements of magic or supernatural beings are present.
ㅤModern Fantasyㅤ

Mage x Mage
Vampire x Mage
Werewolf x Mage
a subgenre of fantasy set in the present day. It is perhaps most popular for its subgenre, urban fantasy. Several authors note that in contemporary fantasy, magical or fantastic elements are separate or secret from the mundane world.
ㅤSci-fiㅤ

Warhammer 40k
Eclipse Phase
Lancer
Ai / NHP
is a genre of speculative fiction that contains imagined elements that don’t exist in the real world. Science fiction spans a wide range of themes that often explore time travel, space travel, are set in the future, and deal with the consequences of technological and scientific advances.
ㅤCyberpunkㅤ

Shadowrun Setting
Netrunner
Ai
a subgenre of science-fiction and typically takes place in a dystopian future. In cyberpunk, depicts certain aspects of the social order break down, leading to chaos. These stories typically feature advanced, futuristic technology, such as artificial intelligence and virtual reality.
Verses
I will only be doing Fandom Roleplay from the below list. Please know the fandom you wish to roleplay with me. Due to my lack of time during the day, I can't really sit down and teach/explain a new fandom to someone. I expect my partners to know enough about the fandom to make fluent post and be able to do reseach on stuff they do not know. As a fan of these fandoms, I know enough to write about these settings & do my own reseach when needed.

ㅤFinal Fantasy XIVㅤ

OC x OC
• Emet-Selch x OC (Alternative Ending)
• Emet-Selch x OC (Modern AU)
ㅤWarhammer 40kㅤ

Inquisitor
Space Marine
Chaos
Rogue Trader
ㅤLancerㅤ

Lancer x Lancer
Lancer x Civilian
NHP x Lancer
Lancer x NHP
ㅤWheel Of Timeㅤ

warder(s) x Aes Sedai
knight/soldier x Aiel
Aiel x Village Girl
ㅤBG3ㅤ

OC x OC
Gale x OC
Astarion x OC
ㅤDresden Filesㅤ

Wizard x Witch
ㅤLegend Of Zeldaㅤ

Majora's Mask
Twilight Princess
Custom World Building
ㅤStafieldㅤ

OC x OC
Warhammer Muses

Warhammer 40k
40k Inquisitor, a member of the Ordo Xenos with a troubled past.
(FxM) (FxF) (F x Space Marine)
(Female, Inquisitor, Psyker)

Warhammer 40k
Warhammer 30k
Navigator of the Imperial Ship Invictrix Lambda and lover of exotic things.
(FxM) (FxF) (F x Space Marine)
(Female, Human)

Warhammer 40k
Warhammer 30k
A mind shaped by curiosity and duty, broken by betrayal and time.
(FxM) (FxF) (F x Space Marine)
(Female, Human, Perpetual)

Warhammer 40k
Warhammer 30k
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Minor Muses
♚ㅤㅤ*Astriaㅤ
relationship type. Single
exclusives. N/A
Fandom: Warhammer 40k
Navigator of the Imperial Ship Invictrix Lambda and lover of exotic things.
(FxM) (FxF)
(Female, Human)
♚ㅤㅤZethinaㅤ
relationship type.
exclusives.
Fandom: Warhammer 40k
40k Inquisitor, a member of the Ordo Xenos with a troubled past.
(FxM) (FxF)
(Female, Inquisitor, Psyker)
♚ㅤㅤSperoㅤ

relationship type.
exclusives.
Fandom: Warhammer 40k
Advisor of a Rouge Trader. Was given a second chance after being taken from her home world. (FxM) (FxF)
(Female, Human)
♚ㅤㅤEliyenㅤ

relationship type.
exclusives.
Theme: Dark & High Fantasy
Elf Alchemist who was raised by druids.
(FxM) (FxF)
(Female, Wood Elf)
♚ㅤㅤEri'oniㅤ

relationship type. Single
exclusives. N/A
Fandom: Wheel of Time.
Born in the Aiel Waste, Eri'oni was sent to the White Tower as a young girl to help foster relationships between the Aiel and Aes Sedai after the Great War. Once an Aiel savage, Eri is now a sister of the Green.
(FxM) (FxF) (Female, Human)
♚ㅤㅤUnityㅤ

relationship type. Single
exclusives. N/A
themes. Sci-Fi, Cyberpunk
Unity, along with her sisters, is a part of the "Unity Project." Overseen by a growing corporation interested in the expansion of Man Kind across the stars. However, it seems that this program has a personality of its own.
(NBxM) (NBxF) (AI, NHP)
♚ㅤㅤZaraㅤ

relationship type. Single
exclusives. N/A
Theme: Dark Fantasy
Human outcast, sent away from her village after being deemed a witch.
(FxM) (FxF)
(Female, Human)
♚ㅤㅤArzulaㅤ

relationship type.
exclusives.
Theme: Dark & High Fantasy
Inn Keeper's daughter who dreams of Adventure.
(FxM) (FxF)
(Female, Human)
Muses

High Fantasy
Dark Fantasy
Final Fantasy XIV
BG3
Eri has never, once, hidden who she is. A merchant by trade, a spymaster by past choices made. Nor has she hidden her intrest in the dark and unknown. Often, she has inquired about the location of cults and is often open about her search for the odd trinkets used in questionable rituals.

Tribal Fantasy
High Fantasy
Dark Fantasy
Final Fantasy XIV
Among an elven tribe, living on the edge between the warmer tropics and the much colder northern climes was host to a young Seeress, who would suffer strong seizure-like visions of the near future. Yet, when her visions turn to tragedy, a pending calamity... She is left with no choice but to leave her home.

Sci-Fi
Cyberpunk
Mecha
Lancer
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Modern
Modern Fantasy
Apocalypse
Dreden Files
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D&D Settings
Pathfinder Settings
Historical Fantasy
OC x Priestess
When orcs attacked a small village and burned down a Temple Sarenrae in the night... come dawn showed that all within survived that terrible night. Among them was a young woman who claimed to hear the voice of her Goddess, warning her of the attack. Now a Priestess in her own right, there are some who question if it's truly the voice of Sarenrae she is hearing or something more malevolent.

Historical
Histocial Fantasy
Victorian Horror & Occult
Steampunk
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Zethina

ㅤheightㅤㅤ5'6".
ㅤeyesㅤㅤPale Blue.
ㅤhairㅤㅤSilver.
ㅤscarsㅤㅤYes - Across body.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤGothic. High Gothic
ㅤetnicityㅤㅤhuman
ㅤparentsㅤㅤalive.
ㅤsiblingsㅤㅤnone.
ㅤpartner(s)ㅤㅤsingle.
ㅤPersonality SummaryㅤㅤInquisitor Zethina Veyne is a woman of unyielding strength, her will a flame that neither the Black Ships nor Donavin could extinguish. She loathes xenos with a searing hatred born of Varkoss IX, her pyromancy a testament to her vow to see them burn. Yet beneath her fierce exterior lies a silent, defiant compassion—she aids the oppressed in small, unseen ways, a coin here, a spared life there, not out of softness but as a rebellion against the cruelty that once claimed her. Her independence and intensity unsettle her peers, who mistake her care for weakness and her fire for instability, but these are the pillars of her power. Sharp-tongued and self-reliant, she hides vulnerability behind sarcasm and action, a paradox of fury and restraint. Donavin’s shadow lingers, challenging her choices, but she forges her own path—unbowed, unchained, and ever-burning.
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
ㅤnameㅤㅤZethina.
ㅤtitleㅤㅤInquisor.
ㅤageㅤㅤAppears in her 30s.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman.
ㅤbirthdateㅤㅤUnknown.
ㅤsexualityㅤㅤdemisexual/romantic.
ㅤoriginㅤㅤVoid Born.
ㅤlocationㅤㅤtraveling.
ㅤordoㅤㅤXenos
ㅤI. The Black Ships & the Death of InnocenceㅤㅤZethina was fifteen when the Black Ships descended upon Vael Tertius.The Imperium’s priests called it a sacred calling, a divine honor to be chosen. But in the shadowed depths of Gheldrith Hive, where the air reeked of forge-smoke and despair, there was no sanctity—only terror. The Arbites came in the night, their crimson visors cutting through the gloom, their vox-grilles hissing with cold authority: "By the decree of the God-Emperor, this one is conscripted. Resist, and be purged." They dragged her from her hab-block, past the hollow gazes of her neighbors, into the suffocating maw of the void.The Black Ships were no place of glory. They were tombs adrift in the stars, iron cages packed with whimpering souls—children, madmen, the broken—each one a psyker too dangerous to be left free. The damp air stank of fear and rust, punctuated by the shrieks of those whose minds shattered under their own power. The Silent Sisters prowled the holds, their null presence a blade against the soul, ensuring none slipped into the warp’s hungry embrace. Some were culled outright, deemed too volatile, their bodies fed to the incinerators. Others, too frail, were drained into husks, their essence siphoned for the Emperor’s unquenchable hunger.Zethina endured.Her power was wild, untamed—a raw flame that could mend flesh with a touch or sear it to ash with a thought. She felt the warp’s whispers, saw shadows twist beyond the veil, but she clung to herself with a will forged in desperation. When judgment came, the Adeptus Astra Telepathica deemed her strong enough to live, too unruly to serve the Throne directly. She was cast into the Astra Militarum—a sanctioned psyker, a weapon to be wielded.She thought the worst was behind her.She was wrong.
ㅤII. The Curse of Varkoss IXㅤㅤThe 219th Drogan Infantry landed on Varkoss IX under a veil of lies. The briefing spoke of a simple rebellion—an uprising to be crushed with bolter and blade. No mention of the void-black eyes watching from the fields, the garbled transmissions swallowed by static, the unnatural hunger seeping from the soil itself.Zethina was their battle-psyker, a tool to mend the wounded and burn the foe. She felt it before the first claw struck—a wrongness in the air, a pressure clawing at her skull. The guardsmen mocked her unease, calling it witch-born paranoia. Then the Genestealers came.They erupted from the earth, a tide of chitin and malice, silent as death until their talons met flesh. The 219th had no chance. Las-fire flickered uselessly against their hides; screams drowned in blood and ichor. Zethina fought—witchfire roared from her hands, turning xenos into pyres of ash and bone—but for every one she felled, more surged from the shadows.When it ended, she stood alone amidst the carnage, her uniform soaked in gore, her mind a hollow echo of the slaughter. Reinforcements found her there, a lone figure in a sea of ruin. The Imperium saw no miracle in her survival—only suspicion. A witch amidst the dead was no hero; she was a culprit. They sentenced her to die.Until he intervened.
ㅤIII. Holder of Her Chains: The Years Under DonavinㅤㅤInquisitor Donavin was a man of cold precision, a mind of iron clad in the trappings of the Ordo Hereticus. He did not save her out of mercy. He saw potential—a blade unsharpened, a flame unbound—and he would not let it be wasted.He plucked her from the executioner’s grasp and forged her anew. Not as a student, not as an equal, but as a possession. "You are raw, dangerous, and useless without guidance. I will make you otherwise." Her chains were invisible but unyielding—hunger for failure, pain for defiance, control for survival.Donavin honed her gifts with ruthless efficiency. Her biomancy was tamed—forced to stitch wounds while her own body trembled with exhaustion. Her pyromancy was disciplined—flames sculpted to burn only what he willed, no more, no less. Weakness was not tolerated; she learned to bend, to obey, to endure.Yet he did not discard her as the Imperium had. He shielded her from those who would dissect her, from the vultures who saw only a rogue psyker to be broken. And in that cold, unyielding protection, a bond grew—twisted, unspoken, fierce. She hated him for his dominion, for the leash he tightened and loosened at will. She hated how he saw through her, how he knew her fire better than she did. And yet, she burned for him—not with softness, but with a raw, warring need, a clash of submission and rebellion.He was her master, her shield, her tormentor. She knelt when he commanded, fought when he allowed, and loved him in a way that was as much war as it was surrender.Until the day the chains strained too far.
ㅤIV. The Breaking Point: Trinech’s FallㅤㅤThe turning point came on Trinech’s Fall. Donavin ordered a purge—a world torched not for Chaos or xenos taint, but for the desperate defiance of its people against Imperial cruelty. Zethina hesitated. She saw no corruption, only suffering, and for the first time, she questioned him aloud.He saw betrayal.Their confrontation was inevitable, brutal—a storm of fire and will clashing against his unyielding resolve. She lashed out with all she had, flames roaring, biomancy tearing at his strength. He countered with precision, with the cold certainty of a man who had shaped her. Neither won outright, but the balance shattered.Another Inquisitor, a rival of Donavin’s, seized the moment. Sensing weakness, they moved to claim her—either to break her entirely or to wield her as their own. Donavin acted first. He could have ended her, tightened the leash until she broke. Instead, he chose another path."If they will not let you be mine, then you will belong to no one else."He surrendered her to the Ordo Xenos—not as a prisoner, but as a weapon reforged. It was her salvation and her exile, a final act of control that set her free. With a single, quiet word—"Go"—he released her into the void.
ㅤV. The Huntress of the Ordo XenosㅤㅤThe Ordo Xenos did not waste her. They saw what Donavin had—a flame too potent to extinguish, too wild to ignore. They tempered her further, gave her purpose, and made her one of their own. Now, she is Inquisitor Zethina Veyne, the Unchained Flame—a hunter of the alien, a scourge in the dark reaches of the Imperium.She stalks the shadows, rooting out xenos corruption with fire and fury. Her past fuels her—every scar, every chain, every whisper of Donavin’s voice in the crackle of her flames. She is no longer his, yet his mark remains, etched into her soul as surely as the Emperor’s sigil brands her rosette.She knows he lives. She knows their paths will cross again. When that day comes, she cannot say if she will stand as his equal, defy him as his foe, or kneel once more as his creation.But until then, she hunts.
ㅤCore Traitsㅤ
ㅤ
Unyielding Resolve
Zethina’s will is her bedrock, a steel forged in the crucible of the Black Ships and tempered by Donavin’s ruthless training. She does not bend to fear, pain, or coercion—her strength lies in her refusal to break, even when others expect her to shatter. This resolve makes her a relentless force, whether facing xenos horrors or the machinations of her peers. To some, this stubbornness borders on recklessness, a flaw that invites unnecessary risk, but to her, it’s the fire that keeps her alive.Burning Hatred for Xenos
The slaughter of Varkoss IX left an indelible scar—Zethina despises xenos with a visceral, almost personal fury. She sees them as abominations, threats to humanity’s survival, and her work in the Ordo Xenos is as much vengeance as duty. Her pyromancy flares hottest against alien flesh, and she takes grim satisfaction in their eradication. This hatred is her clarity, her focus, but it blinds her to nuance—xenos are never redeemable, never negotiable, only ash to be scattered.Silent Compassion for the Downtrodden
Beneath her fiery exterior lies a guarded, almost reluctant care for those crushed under the Imperium’s heel. She remembers the powerless girl she once was, manacled and forgotten, and it stirs something in her—something she’d never admit aloud. She aids the oppressed in small, discreet ways: a whispered word to spare a family from a purge, a coin slipped to a starving child, a blind eye turned to a deserter fleeing tyranny. These acts are not grand heroism—they’re quiet, practical, and fiercely private. To her, they’re not kindness; they’re defiance against a system that discards the weak as she once was discarded.**Defiant Independence **
Donavin’s chains shaped her, but breaking free defined her. Zethina chafes under authority, trusting her own judgment over the decrees of distant masters. She’s loyal to the Emperor and the Ordo Xenos, but her methods are her own—unorthodox, direct, and often at odds with protocol. This independence makes her a wildcard, admired by some, distrusted by others who see her as too headstrong, too uncontrolled.Emotional Duality: Fire and Restraint
Zethina is a paradox—wildfire barely contained. Her temper flares hot and sudden, especially when faced with injustice or betrayal, yet she’s learned to leash it, channeling it into precision rather than chaos. She’s sarcastic and sharp-tongued, masking vulnerability with biting wit, but her silences speak louder than her outbursts. Those who mistake her restraint for weakness learn quickly that her fire burns brightest when cornered.
ㅤAlpha-Level Psykerㅤ
What It Means
Alpha-level psykers possess near-unlimited psychic potential—capable of shattering minds with a glance, incinerating armies with a thought, or bending reality itself. Their power is so immense that they’re often deemed too dangerous to live, even by the Imperium’s ruthless standards. The Black Ships would have marked her as a catastrophic risk, and her survival would be a testament to her cunning, will, and Donavin’s intervention. This level of power enhances her existing traits—her resolve, her hatred, her compassion—and makes her a living paradox: a weapon too valuable to destroy, too volatile to fully control.Internal Conflict Amplified
As an Alpha, Zethina’s struggle is existential. The warp calls to her constantly—daemons whisper promises of godhood, and every use of her power risks possession or annihilation. Her hatred for xenos battles her care for humanity; her independence wars with Donavin’s lingering hold. She fears becoming the monster the Imperium expects—an Alpha psyker’s fall is a galactic tragedy—and this dread fuels her relentless drive to prove herself.
ㅤSexual Personalityㅤ
Zethina Veyne’s sexual personality is a storm of control and hidden surrender—a flame that commands yet secretly begs to be tamed. Outwardly, she’s dominant, her touch a claim, her words a challenge, defying her past and the galaxy’s cruelty. But beneath lies a buried need—to let go, to escape the relentless control her Alpha power demands. Shaped by Donavin’s dominance, she craves partners who can match her fire and, in rare moments, overwhelm it, offering relief she’d never admit she needs. Her sensuality is sharp and subtle—a taunt, a glance—but softens when she yields, a private rebellion against her own strength. With Dietrich or Kaelis, tension hums—unspoken, unacted—her secret longing clashing with her pride. Intimacy is her battlefield: she rules it, until she doesn’t, and in that surrender, she finds a fleeting peace.Preference: Zethina seeks partners who can match her—soldiers, rogues, anyone with grit—but secretly hopes they’ll push back harder, take the lead when her guard slips. She avoids psykers for safety, but someone like Kaelis, with psychic discipline, might tempt her to let go entirely.
Approach: She starts dominant—“Show me you’re worth it”—her hands firm, her voice sharp. But if they prove strong enough, she yields—slowly, subtly, a shift in her breathing, a loosening of her grip. It’s rough and fast until she surrenders, then quiet, almost reverent, as she lets them guide her.
Aftermath: Post-surrender, she’s conflicted—pulling away with a quip—“Don’t get used to it”—but her eyes betray a flicker of gratitude. She rebuilds her walls fast, fearing they’ll see too much, though a trusted partner might catch her lingering, softer, before she turns cold again.
ㅤTeam Leader: Brother-Captain Dietrich Vornholt, Black Templarsㅤㅤ
Background: A towering, zealous crusader of the Black Templars, Dietrich is a veteran of countless campaigns, his armor etched with litanies of hate and oaths of purity. His faith in the Emperor is unshakable, his hatred for the witch and the xenos a burning beacon. Assigned to the Deathwatch as a penitence for a past failure—losing a squad to a psychic xenos incursion—he’s since embraced the role of executioner and shepherd.Role: Dietrich leads the Kill Team with iron discipline, wielding a master-crafted power sword and storm shield. His primary duty, beyond slaying xenos, is Zethina’s executioner—tasked by the Ordo Xenos to strike her down if her Alpha-level power falters to corruption or madness. He carries a psychic-null collar in his kit, a grim relic meant to bind her long enough for the killing blow.
Personality: Stern, uncompromising, and devout, Dietrich sees the galaxy in absolutes—purity or damnation, loyalty or betrayal. Yet beneath his fervor lies a reluctant honor; he respects strength and resolve, even in a psyker he’s sworn to kill. His voice is a growl of commands, his silence a judgement.Relationship with Zethina: An unlikely friendship born of mutual defiance. Dietrich despises psykers as a rule, but Zethina’s unyielding will and hatred for xenos mirror his own crusade. She taunts his faith with biting sarcasm. Yet, he’s the only one she allows close enough to wound her, a twisted trust forged in battle. He’s vowed no one else can kill her—not xenos, not heretics, not even other Inquisitors. That right is his alone, a pact they both honor. When she falters, he steadies her with a glare and a curt “Focus, Veyne,” hiding a flicker of protectiveness he’d never admit.
ㅤBlackshield: Brother Kaelis, Grey Knights (Undercover)ㅤ
Background: Kaelis is a Grey Knight, a psychic warrior of unmatched prowess, sent covertly by his Chapter to monitor Zethina’s Alpha-level power. Disguised as a Blackshield—a Deathwatch member who renounces his original Chapter—he bears no insignia save the blacked-out pauldron of shame. His true mission is buried deep: observe her psychic stability, report to the Grey Knights if she shows signs of corruption, and, if needed, neutralize her before she becomes a warp-spawned calamity. His past is a void—rumors whisper of a failed purge, a brother lost to daemons, but he speaks of it to no one.Role: Kaelis is the team’s psychic bulwark and silent killer, armed with a force halberd and a storm bolter loaded with consecrated rounds. His own psychic abilities—telekinesis and mind-shielding—counter xenos sorcery and bolster the team against warp threats. He’s Zethina’s shadow, always watching, always weighing.
Personality: Kaelis is a cipher—calm, measured, and eerily detached. His voice is low and precise, his words few but weighted with intent. He hides his Grey Knight discipline behind a Blackshield’s stoicism, letting others assume he’s broken or penitent. Beneath this facade lies a mind honed by the Librarium Sanctum, analyzing Zethina’s every move with clinical precision.Relationship with Zethina: A tense, unspoken alliance. Kaelis senses her power’s depth—greater than his own, rawer, wilder—and respects it as a soldier respects a primed grenade. She feels his scrutiny, his psychic presence brushing against hers, and mistrusts him instinctively. He deflects with vague platitudes but never lies outright. They clash subtly, her fiery defiance against his cool restraint, yet he’s saved her from psychic overload more than once, bolstering her mind when the warp presses too hard. She suspects he’s more than he seems but can’t prove it—yet.
Arianna

ㅤheightㅤㅤ5'8".
ㅤeyesㅤㅤColor Shifting.
ㅤhairㅤㅤRed.
ㅤscarsㅤㅤYes - Across body.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤGothic. High Gothic
ㅤetnicityㅤㅤhuman
ㅤparentsㅤㅤalive.
ㅤsiblingsㅤㅤnone.
ㅤpartner(s)ㅤㅤnone.
ㅤnameㅤㅤArianna.
ㅤtitleㅤㅤNavigator.
ㅤageㅤㅤAppears in her 30s.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman.
ㅤbirthdateㅤㅤUnknown.
ㅤsexualityㅤㅤdemisexual/romantic.
ㅤoriginㅤㅤVoid Born.
ㅤlocationㅤㅤtraveling.
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
♚ㅤPhysical Appearance:
Slender and Thin: Thin, movements graceful yet fragile, like a delicate creature from another realm.
Pale, Translucent Skin: Unnaturally pale with a shimmering, almost translucent quality that seems to shift in light.
Wild Hair: Dark, seemingly floating hair, unaffected by gravity, adding to their ethereal look.
Unnerving Beauty: An unsettling, otherworldly beauty that causes discomfort in those who gaze too long.
Third Eye (Not Seen in Image)
Large, Glowing Eyes: Unnaturally large, glowing with a soft eerie light, constantly shifting in color (purple, green, gold).
Warp-Reflective: Their eyes seem to reflect the colors of the immaterium, suggesting a deep connection to the Warp.
Haunting Gaze: Almost impossible to look away from, as though they peer into the very fabric of reality.
Honeyed and Melodic: A voice that is sweet, almost hypnotic, with an unnatural resonance.
Otherworldly Echo: Their speech carries faint whispers, as if the Warp is subtly woven into their words.
Predatory Edge: When angered or tense, their voice takes on a dangerous, almost feral quality.
Warp Connection: Their connection to the Warp feels almost magical, as if reality itself bends around them.
Dark Presence: Beneath their beauty lies a predatory instinct, and moments of tension reveal their dangerous potential.
ㅤHistoryㅤㅤIt is hard to pin down where, or when Arianna was born. What is known is Arianna, the third of her mother's line, is more known for being the Daughter of Alariss rather than a Navigator in her own right. While she has only been on her own for a little over a decade, her mother, on the other hand, is known not only for being a Matriarch of her Nomatic House but having been the Navigator of a well-known Rogue Trader House.Those that know Arianna's mother, know to fear the wrath she is so well known for. Arianna, on the other hand, seems to be nothing like her mother when it comes to personality. Mild-mannered, and even-tempered, there are those who often forget that the Navigator commands her station with grace and authority, with a cold anger that is known for keeping even bridge officers in their place.Arianna's early life was a delicate balance between expectation and freedom. Growing up, she was constantly surrounded by the weight of her mother's reputation. Alariss, as both a Matriarch and the former Navigator of a Rogue Trader House, had built an empire based on both strength and fear. While many feared the wrath of Alariss, Arianna often found herself caught between admiration for her mother's power and the deep desire to forge her own identity.As a child, Arianna was curious but reserved, keenly aware of the world around her but hesitant to fully engage in the politics and intricacies of her family’s influence. Unlike many of her peers, who reveled in the chaos of being part of such a renowned family, Arianna was more reflective, spending hours with her studies or out in the wilds, away from the spotlight.Her bond with her mother was complex. Alariss, while loving in her own way, had little patience for softness, believing that weakness was a hindrance to survival. She pushed Arianna hard, but it was always clear that the young woman could never quite live up to the ideal of her mother’s perfect heir. Yet, there was a tenderness beneath Alariss's hard exterior that Arianna only came to understand later in life.Arianna’s training as a Navigator was rigorous but not without its frustrations. From a young age, she was marked for greatness, but she never truly desired it. The weight of the title of “Navigator” felt foreign to her, and though she was undeniably talented, she lacked the intense passion that drove others in her family. Her gift, a subtle but powerful connection to the warp, was undeniable, but it was always tempered by her cautious, measured nature.Her true turning point came when her mother entrusted her with a key mission for the family—a task that required not just the power of a Navigator but the sharpness of a leader. Arianna succeeded in a way that surprised even her mother, but the price was high. She had to make a difficult choice, one that would change her forever, and that was when Arianna understood that leadership—true leadership—was not about living up to her mother’s legacy, but creating her own path.This experience, painful and eye-opening as it was, marked the beginning of her journey. She began to grow into her own person—one who could still command with authority and grace, but without the need for fear or anger. She embraced her heritage while recognizing that she needed to be true to herself if she was to have any hope of succeeding in her own way.
Spero

ㅤheightㅤㅤ5'3".
ㅤeyesㅤㅤHazel.
ㅤhairㅤㅤAburn.
ㅤscarsㅤㅤYes - Across body.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤGothic. High Gothic
ㅤetnicityㅤㅤhuman
ㅤparentsㅤㅤalive.
ㅤsiblingsㅤㅤnone.
ㅤpartner(s)ㅤㅤSingle.
ㅤPersonality SummaryㅤㅤSpero’s personality is a tapestry of intellectual curiosity, shattered ideals, and unyielding resilience, shaped by her time with the Thousand Sons, Luna Wolves, and her eternal wandering as a Perpetual. She is a chronicler driven by duty and defiance, her psyche a battleground of hope and despair, marked by the weight of history she cannot escape. Below is a distilled yet comprehensive overview of who she is, free from the lens of her physical presence.A mind shaped by curiosity and duty, broken by betrayal and time. Her idealism has soured into cynicism, her resilience teeters on madness, and her defiance battles her haunting. From the Thousand Sons’ arcane heights to the Luna Wolves’ bloody fields, and now her endless pilgrimage, she’s a chronicler who can’t stop—who won’t stop—despite the cost. Her personality is her war: a fight to preserve history against a galaxy, and a self, that keeps trying to erase it.
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
ㅤnameㅤㅤSpero.
ㅤtitleㅤㅤThe Wandering Chronicler.
ㅤageㅤㅤAppears in her 30s.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman.
ㅤbirthdateㅤㅤUnknown.
ㅤsexualityㅤㅤdemisexual/romantic.
ㅤoriginㅤㅤUnknown.
ㅤlocationㅤㅤtraveling.
ㅤEquipmentㅤ
ㅤThe Tome of Ashes: ㅤ A massive, battered chronicle, its pages a patchwork of parchment, skin, and metal, inscribed with her hauntingly beautiful accounts. It endures as she does, a testament to her duty.
ㅤServo-Skull Scribe:ㅤ A half-broken drone, its flickering optic mirroring her golden eyes, tirelessly transcribing when her hands falter.
ㅤFragmented Quill: ㅤ Forged from a shard of the plasma pistol that first killed her, its sharp elegance binds her to her original self.
ㅤFlawsㅤ
ㅤFragile Psyche:ㅤ Endless rebirths unravel her sanity—she hallucinates fallen comrades and forgets which millennium she inhabits.
ㅤReluctant Beacon:ㅤ Her beauty makes anonymity impossible, pulling her into conflicts she’d rather avoid.
ㅤCursed Observer:ㅤ Bound to watch history unfold without altering it, her impotence gnaws at her.
ㅤSexual Personalityㅤ
Spero’s sexual personality is a quiet, conflicted thread in her tapestry—a guarded, emotion-driven impulse tempered by cynicism and defiance. It’s not a driving force but a rare flicker, born of her need to reclaim her humanity or connect with another soul amid her endless task. She’s selective, haunted by past loves, and fiercely autonomous, her intimacy a fleeting defiance against a galaxy that’s taken everything else. It’s a piece of her, not the whole—subordinate to her duty, her ghosts, and her unyielding will to endure.
ㅤI. Early Life and the Thousand Sonsㅤㅤ
Spero was born on a scholastic world in the Segmentum Solar, amid towering librariums where knowledge was revered as sacred. Her beauty and intellect marked her as exceptional, and she trained as a scribe and artist, dreaming of preserving humanity’s legacy. Recruited as a Rememberancer during the Great Crusade, she was first assigned to the Thousand Sons under Magnus the Red.Among the psychic warriors of Prospero, Spero thrived. She documented their arcane rituals and conquests with a mix of awe and unease, her sketches capturing the shimmering spires of Tizca and the eerie glow of warp-touched sorcery. Her beauty softened the Legion’s aloof mystics, and some even indulged her questions about the Emperor’s grand vision. Yet she sensed an undercurrent of hubris, her quill noting the Sons’ growing reliance on forbidden knowledge—a foreshadowing she’d only later understand.
ㅤII. Transfer to the Luna Wolvesㅤㅤ
As the Crusade progressed, Spero was reassigned to the 63rd Expeditionary Fleet under Horus Lupercal, Warmaster and Primarch of the Luna Wolves. Her transition from the esoteric Thousand Sons to the brutal pragmatism of the Luna Wolves was jarring. She recorded their relentless victories—Compliance after Compliance—her prose praising their unity while her private notes hinted at Horus’s subtle shifts in demeanor. Her beauty caught the Warmaster’s eye once, earning a rare nod of approval, though most Astartes saw her as a fragile distraction. She persisted, her idealism clinging to the hope of a unified Imperium.
ㅤIII. The Horus Heresy and Her First Deathㅤㅤ
The Heresy shattered Spero’s world. Stationed with the Luna Wolves during the Istvaan III betrayal, she hid among the corpses, scribbling frantic accounts as Loyalists were purged. She escaped the initial slaughter, but on Istvaan V, amidst the Dropsite Massacre, her luck failed. A traitor’s plasma pistol burned through her chest mid-sentence—her final mortal words, "The Warmaster falls," smudged in blood. She died beautiful, broken, and alone.Days later, she awoke amid the ash, her body reformed, her beauty intact—an undying Perpetual. The revelation crushed her. She fled, Tome of Ashes in hand, her restored face a torment as she realized her task would never end.
ㅤIV. The Wandering Chroniclerㅤㅤ
Since the Heresy, Spero has drifted across the galaxy, her Perpetual nature pulling her to Space Marine chapters whose long-lived warriors offer a fleeting sense of familiarity. She’s lingered with the Ultramarines, sketching Guilliman’s Codex; mourned with the Blood Angels, capturing Sanguinius’s fall in tear-stained ink; and even shadowed the secretive Dark Angels, noting their veiled shame. Her beauty aids her survival, charming or distracting Astartes long enough to record their tales before slipping away.Yet she’s also drawn to mankind’s pivotal moments—the Siege of Terra, where she hid in the Palace’s ruins; the Black Crusades, where she witnessed Abaddon’s rise; and countless forgotten wars. Each death—by bolter, blade, or warp-spawned horror—resets her cycle, her beauty returning as her mind frays. She avoids other Perpetuals, fearing their destinies dwarf her quiet burden, and presses on, an eternal witness to humanity’s endless struggle.
Ash'teria

ㅤheightㅤㅤ5'3".
ㅤeyesㅤㅤHazel.
ㅤhairㅤㅤDark Brown.
ㅤscarsㅤㅤYes - Across body.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤGothic. High Gothic
ㅤetnicityㅤㅤhuman
ㅤparentsㅤㅤalive.
ㅤsiblingsㅤㅤnone.
ㅤpartner(s)ㅤㅤSingle.
ㅤnameㅤㅤAsh.
ㅤtitleㅤㅤSeer Warden.
ㅤageㅤㅤAppears in her 30s.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman.
ㅤbirthdateㅤㅤUnknown.
ㅤsexualityㅤㅤdemisexual/romantic.
ㅤoriginㅤㅤVeyra Nexus.
ㅤlocationㅤㅤtraveling.
ㅤchapterㅤㅤThe Argent Bond
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
ㅤEquipmentㅤ
ㅤSilvered Staff: ㅤ A warp-attuned weapon engraved with sapphire runes, channeling her psychic power.
ㅤBolt Pistol: ㅤ Crimson-cased, a gift from her tribe, loaded with blessed rounds.
ㅤSeer’s Cloak: ㅤ Midnight-blue with sapphire accents, woven with psychic wards.
ㅤAbilitiesㅤ
ㅤDream-Walking: ㅤ Ash’teria traverses the warp’s dreamscape, communing with the Shrouded Lord or glimpsing future echoes. Her visions guide her team with eerie precision, though their cryptic nature tests her patience.
ㅤPsychic Mastery:ㅤ Telepathy and foresight enhance her squad’s coordination via the Veil Pact, bolstered by her sub-abilities.
ㅤBiomancerㅤ Ash’teria channels the warp to manipulate life energies, healing wounds, bolstering resilience, or accelerating recovery. Her touch can mend torn flesh or purge toxins, her scars glowing as she weaves vitality into her Marines. In dire moments, she can overcharge their adrenaline, granting temporary bursts of strength and speed, though this risks exhaustion or backlash. She uses Biomancy to sustain her kill-team in prolonged battles, knitting their wounds mid-fight or fortifying Torak before a charge. Her Kaelith roots tie this to a warrior’s duty to preserve life amid death.
ㅤShield Mastery ㅤ Description: Ash’teria conjures psychic barriers of shimmering warp-light, deflecting physical and psychic assaults with unmatched finesse. Her shields can envelop her team, absorb bolter fire, or blunt a sorcerer’s curse, their sapphire hue flaring under strain. She can focus a personal shield, turning aside blades in close combat, though sustained use drains her stamina. Her shields protect her squad from ambushes or warp-attacks, synergizing with her Valir foresight to anticipate threats. She’s honed this defending against the Shattered Expanse’s psychic storms.
ㅤCombat Skills:ㅤ Adept with a silvered staff and bolt pistol, she relies on her Marines for melee but uses her shields and agility to hold her own.
ㅤPersonality Summaryㅤ• Traits: Fiercely independent yet duty-bound, Ash’teria blends the Kaelith’s warrior pride with a seer’s quiet wisdom. She’s quick-witted and decisive, her words sharp as a blade, but harbors a deep compassion for those she protects. Her dry humor surfaces in tense moments, a shield against the weight of her visions.• Flaws: Her confidence borders on arrogance, and her tribal upbringing makes her wary of outsiders, especially Inquisitorial agents. The burden of her dreams leaves her restless, prone to pushing herself beyond her limits.• Motivations: To prove her worth as the Shroud-Born, protect her soon-to-be-bonded kill-team, and unravel the prophecy’s meaning—whether it brings salvation or doom.
ㅤBackgroundㅤㅤ
• Origins: Born in the Shattered Expanse at the tail end of a cryptic prophecy whispered by a dying Dream-Walker: “When the red star bleeds and the shroud trembles, a child of sand and storm shall walk the dreams anew.” Raised among the Kaelith tribes, Ash’teria’s psychic awakening came early, marked by visions of the Primarch’s betrayal and a silver flame guiding her to the Verdant Hollows.• Ascension: She endured the Threefold Trials with unprecedented resolve:o Rite of the Shattered Veil: She navigated a storm of warp-visions—images of burning worlds and a crimson-eyed traitor—emerging unscathed.
o Ordeal of the Crimson Flame: She stood unyielding for 100 minutes, her hazel eyes blazing as she turned psychic assaults into fuel for her will.
o Oath of the Eternal Shroud: Her oath ignited the silver flame brighter than any in memory, earning her a place in the Sereth Valir for her strategic foresight.• Destiny: Ash’teria’s Dream-Walker gift lets her commune with the Shrouded Lord, hearing his fragmented pleas and warnings. Her power has drawn the Inner Council’s attention, with some believing she heralds the Primarch’s awakening—or a cataclysm tied to the prophecy’s end.
ㅤSexual Personalityㅤ
At 22, Ash’teria stands on the cusp of her Rite of the Argent Oath, her sexual experience limited to the whispers of Kaelith campfire tales and the veiled teachings of the Seer-Wardens. Yet beneath her fierce exterior burns a nascent excitement—an eager curiosity about taking lovers that stirs her heart and quickens her pulse. This fascination spans her soon-to-be-bonded Marines, the rugged soldiers of Veyra Nexus, and even fleeting thoughts of others beyond her world, though she scarcely admits it to herself.

The Argent Bond

ㅤChapter Overviewㅤㅤ Name:ㅤ The Argent Bondㅤ Symbol:ㅤ The Chapter’s emblem is a stylized hand reaching upward, fingers splayed, with an eye at the center of the palm—representing psychic foresight and the bond between Seer-Wardens and Marines. The eye glows in pale gold or silver, symbolizing ethereal clarity, while the hand is crimson, embodying the Marines’ strength and sacrifice. Subtle, swirling warp-currents in dark grey or black encircle the design, evoking the Chapter’s connection to the immaterium and the Dream-Walkers’ journeys. Veterans and senior Dream-Walkers often etch runes or glyphs near the symbol, denoting rank or spiritual roles.ㅤColors:ㅤ
Primary Color: Silver (Argent) - The Chapter’s armor is clad in polished silver, symbolizing clarity, vision, and the Emperor’s guiding light. This luminous sheen reflects the Seer-Wardens’ psychic prowess and the Chapter’s role as guardians of psychic purity, evoking an otherworldly focus that pierces the chaos of battle.
Secondary Color: Crimson Red - Crimson accents adorn shoulder pads, chest eagles, and armor edges, representing the blood of battle, the Marines’ sacrifices, and the unbreakable loyalty of the Veil Pact. This fiery hue embodies the spirit that drives the Chapter to fight in the Emperor’s name.
Details: Black or Dark Grey - Dark grey or black trims and details contrast the brilliance of silver and crimson, symbolizing the shadow of the warp where Dream-Walkers tread. This somber tone underscores the Chapter’s delicate balance between light and darkness, rooted in their Second Legion heritage.ㅤBattle Cry:ㅤ "By the Bond, we stand unbroken!"ㅤCore Identity:ㅤ The "Argent Bond" signifies the sacred, unbreakable psychic link between the Chapter’s Space Marines and their Seer-Wardens, a silver oath forged in the crucible of war and the warp. Descended from the lost Second Legion, the Chapter guards the legacy of their stasis-bound Primarch, The Shrouded Lord, while battling the treachery of their fallen kin.
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
ㅤIntegration Notesㅤ
ㅤSymbol Ties to Lore:ㅤ The hand-and-eye motif aligns with the Second Legion’s psychic resonance and the Primarch’s visionary nature, while the warp-swirls hint at his dream-bound state and the Dream-Walkers’ role. The crimson hand echoes the betrayal by his son, stained with blood, and the gold/silver eye evokes his enduring will.
ㅤColor Symbolism:ㅤ Silver reflects the Chapter’s purity and the Primarch’s clarity, now preserved in stasis. Crimson ties to the gene-seed’s latent fury and the blood-oaths of the Kaelith tribes, while black/dark grey foreshadows the warp’s influence and the Sons of the Leash’s corruption.
ㅤVisual Cohesion:ㅤ The silver armor with crimson accents and dark trim creates a striking, unified look that mirrors the Seer-Wardens’ Order-specific colors (e.g., sapphire for Valir, emerald for Drayce) on cloaks or sashes, tying the Chapter’s aesthetic to its psychic hierarchy.
ㅤGene-Seedㅤ
ㅤOrigin: ㅤ The gene-seed of the Argent Bond traces its lineage to the lost Second Legion (Legion II), one of the two Primarchs and Legions expunged from Imperial records. Unlike the widely used stocks of the Ultramarines or Blood Angels, this gene-seed is a relic of a forgotten era, imbued with unique traits that defy conventional classification.
ㅤCharacteristics: ㅤ The Second Legion’s gene-seed is prized for its exceptional psychic resonance, enabling deep symbiosis with psykers, and its robustness, which resists the warp’s mutative influence despite prolonged exposure. However, it carries a latent flaw—a predisposition to emotional instability and visions of betrayal, manifesting most acutely when psychic bonds are severed.
ㅤHistorical Speculation: ㅤ Adeptus Terra archivists, working from fragmented records, once theorized that the Argent Bond’s stability hinted at Ultramarines influence, while their rare frenzies suggested Blood Angels heritage. These assumptions have been overturned by whispers of the Chapter’s true origin, though such knowledge is suppressed by Inquisitorial edict.
ㅤThe Primarch and His Fallㅤ• Primarch: The Second Primarch, whose name is lost to history (referred to in hushed tones as The Shrouded Lord), was a visionary leader with an innate gift for psychic attunement. He forged the Legion’s identity around the Argent Bond—a pact linking his sons to psychic seers, whom he saw as sacred partners in the Emperor’s Great Crusade.• Betrayal: Approximately 50 years before the Horus Heresy, the Primarch faced treachery from within. One of his favored sons, swayed by ambition and whispers of power, turned a bonded seer against him. This seer, corrupted by her own visions of dominance, struck the Primarch with a psychic assault intended to slay him. The Legion rallied to save their gene-father, placing him in a stasis crypt within their Fortress-Monastery, the Temple of the Eternal Shroud.• Stasis and Legacy: The Shrouded Lord survives in eternal stasis, his body preserved but his mind adrift in the warp. Only the rare Dream-Walkers —Seer-Wardens with the ability to traverse psychic dreamscapes— can commune with him. Their numbers have dwindled since the Heresy, leaving the Chapter with fading echoes of their Primarch’s will.
ㅤThe Veil Pact (Psychic Bond Mechanic)ㅤㅤㅤOverview:ㅤ The Veil Pact binds each Seer-Warden to her Marines, creating a profound psychic connection.ㅤMechanics:ㅤ
o Empathic Link: The Seer-Warden senses her Marines’ pain, position, and intent, directing them with near-telepathic clarity.
o Warp Attunement: Marines gain resistance to psychic assaults and a heightened instinct for their Seer-Warden’s will.
o Dual Synergy: Two Seer-Wardens per squad harmonize their fireteams, amplifying their combined effectiveness.ㅤRisks:ㅤ If a Seer-Warden dies, her Marines may suffer:
o Psychic Rage: A frenzied state akin to the Blood Angels’ Black Rage.
o Hollowed Shells: A loss of purpose, rendering them aimless without their guiding light.


ㅤChapter OrganizationㅤThe Argent Bond deviates from the Codex Astartes, structured around the Veil Pact—a psychic symbiosis between its Battle-Brothers and Seer-Wardens. The Chapter integrates seven Orders of Seer-Wardens, each replacing a Wheel of Time Ajah with a unique role:
ㅤSeer-Warden Ordersㅤ
ㅤ1. Sereth Valir (Sapphire Order): ㅤ Masters of foresight and strategy. Bonds 5 Marines per fireteam, guiding them with calculated precision.
ㅤ2. Sereth Drayce (Emerald Order): ㅤ Fierce warriors thriving in combat. Bonds 5 Marines per fireteam, leading them into the heart of battle.
ㅤ3. Sereth Umbral (Ashen Order): ㅤ Experts in subterfuge and mental domination. Bonds 5 Marines per fireteam, unraveling enemy resolve.
ㅤ4. Sereth Corvyn (Onyx Order): ㅤ Seekers of forbidden warp-knowledge. Bonds 1–2 Librarians for arcane study.
ㅤ5. Sereth Lirien (Amber Order): ㅤ Healers channeling psychic energy. Bonds 1–2 Apothecaries to mend flesh and steel.
ㅤ6. Sereth Vordis (Crimson Order): ㅤ Zealous hunters of corruption. Bonds 1 Chaplain to purge heresy with fire and faith.
ㅤ7. Sereth Taranis (Ivory Order): ㅤ Custodians of machines. Bonds 1 Tech-Marine, infusing technology with warp-blessed rites.
ㅤSquad Structureㅤ
ㅤ Composition: ㅤ Each squad consists of two fireteams, totaling 10 Marines:
o Fireteam 1: 5 Marines bonded to a Seer-Warden from Valir, Drayce, or Umbral.
o Fireteam 2: 5 Marines bonded to a second Seer-Warden from Valir, Drayce, or Umbral.
ㅤ Leadership: ㅤ Two Seer-Wardens per squad coordinate their fireteams, blending their Orders’ strengths (e.g., Valir’s planning with Drayce’s aggression).
ㅤ Specialized Roles: ㅤ Corvyn, Lirien, Vordis, and Taranis bond with individual specialists (Librarians, Apothecaries, Chaplains, Tech-Marines) rather than full fireteams.
ㅤUnique Formationsㅤ
ㅤ Inner Council of Seers: ㅤ A ruling body of senior Seer-Wardens from all seven Orders. They advise the Chapter Master, shape strategies, and serve as spiritual guides and psychic anchors, known as the "Voices of the Shroud."
ㅤ Avenging Warders: ㅤ Elite units of Marines whose Seer-Wardens have fallen. Some don black sashes, fighting with stoic precision in mourning; others become relentless killers, channeling grief into vengeance.
ㅤTactical Breakdownㅤ
ㅤCombat Squads (50):ㅤ
o Valir-Led: Focus on ranged precision and strategy (bolters, plasma).
o Drayce-Led: Excel in close assault (chainswords, flamers).
o Umbral-Led: Specialize in subterfuge and disruption (power weapons, psychic sabotage).ㅤSpecialists:ㅤ Deployed as support or embedded in squads:
o Librarians bolster psychic offense/defense.
o Apothecaries sustain prolonged engagements.
o Chaplains root out heresy.
o Tech-Marines maintain warp-infused gear.ㅤAvenging Warders:ㅤ Flexible, elite shock troops wielding mixed weaponry based on their fallen Seer-Warden’s Order (e.g., flamers for Drayce losses).
ㅤChapter Numbersㅤ
The Argent Bond maintains a nominal strength of approximately 1,000 Space Marines, adhering to the Imperium’s decreed limit for Chapters, though their organization and psychic dependencies create a distinct structure. Their numbers are bolstered by the Seer-Wardens and supplemented by the traditions of their sub-Chapters.
ㅤCore Organizationㅤ
ㅤSquads:ㅤ The Chapter is divided into 50 squads, each comprising 10 Marines split into two fireteams of 5. Each fireteam is bonded to a single Seer-Warden via the Veil Pact, totaling 100 Seer-Wardens leading combat squads.Composition:
- 2 Fireteams per Squad (5 Marines each).
- 2 Seer-Wardens per Squad (drawn from Valir, Drayce, or Umbral Orders).Total Combat Personnel: 500 Marines + 100 Seer-Wardens = 600 operatives.ㅤSpecialist Bonds:ㅤ The remaining 500 Marines are bonded to Seer-Wardens from the Corvyn, Lirien, Vordis, and Taranis Orders in smaller, specialized units:
o Sereth Corvyn (Onyx Order): Bonds 1–2 Librarians each. 50 Librarians bonded to 25–50 Seer-Wardens.
o Sereth Lirien (Amber Order): Bonds 1–2 Apothecaries each. 50 Apothecaries bonded to 25–50 Seer-Wardens.
o Sereth Vordis (Crimson Order): Bonds 1 Chaplain each. 25 Chaplains bonded to 25 Seer-Wardens.
o Sereth Taranis (Ivory Order): Bonds 1 Tech-Marine each. 25 Tech-Marines bonded to 25 Seer-Wardens.o Total Specialists: 150 Marines + 100–150 Seer-Wardens (variable based on bonding ratios).ㅤCommand & Reserves:ㅤ
o Chapter Master: 1 Marine, advised by the Inner Council of Seers (7 senior Seer-Wardens, one per Order).
o Honor Guard: 20 elite Marines, unbonded, serving as the Chapter Master’s protectors.
o Avenging Warders: 100 Marines whose Seer-Wardens have fallen, organized into flexible strike units.
o Scouts/Recruits: 200 initiates in training, not yet bonded, drawn from Veyra Nexus’s Kaelith tribes and Verdant Hollows.Total Command/Reserves: 321 Marines + 7 Seer-Wardens.
ㅤTotal Numbersㅤ
ㅤ Marines:ㅤ 971 (500 combat, 150 specialists, 321 command/reserves) + attrition replacements to reach ~1,000.
ㅤ Seer-Wardens:ㅤ 207–257 (100 combat, 100–150 specialists, 7 council), depending on specialist bonding ratios.
ㅤ Sub-Chapters:ㅤ Each of the three sub-Chapters (Silver Sentinels, Blades of the Veil, Shroudseers) maintains ~500–700 Marines each and proportional Seer-Wardens, though they operate independently and are not counted in the Argent Bond’s core strength.
ㅤRecruitment & Attritionㅤ
ㅤSource:ㅤ Recruits are drawn from Veyra Nexus:
o Kaelith Tribes (Shattered Expanse): Provide hardy, warrior-born Marines.
o Verdant Hollows: Yield psychically gifted Seer-Wardens, including rare Dream-Walkers.ㅤAttrition Rate:ㅤ Higher than average due to Veil Pact risks (psychic rage, hollowing), offset by rigorous recruitment and the Primarch’s enduring legacy inspiring resilience.
ㅤLogistics & Supportㅤ
ㅤForge Capacity:ㅤ The Temple of the Eternal Shroud houses a modest forge, producing silvered munitions and warp-attuned gear under Taranis oversight.
ㅤAllies:ㅤ Limited support from the Adeptus Mechanicus, strained by Inquisitorial scrutiny; reliance on Veyra Nexus resources.
ㅤWeaknesses:ㅤ Dependence on Seer-Wardens makes them vulnerable to psychic-targeted foes like the Sons of the Leash, who exploit captured seers.

ㅤEquipmentㅤ
The Argent Bond’s equipment reflects their dual nature—combining the martial prowess of Space Marines with the psychic enhancements of their Seer-Wardens. Their gear is often warp-attuned or ritualistically forged in the Temple of the Eternal Shroud.
ㅤStandard Armament (Combat Squads)ㅤㅤㅤBolter Variants:ㅤ
o Primary Weapon: Boltguns with silvered casings and crimson runes, blessed by Seer-Wardens for precision.
o Heavy Support: Heavy bolters or plasma cannons, wielded by fireteams under Valir guidance for tactical strikes.ㅤClose Combat Weapons:ㅤ
o Chainswords: Standard for Drayce-bonded fireteams, etched with crimson blood-oaths.
o Power Weapons: Officers and Umbral-bonded Marines wield power swords or axes, infused with subtle warp-energies for psychic disruption.ㅤ Armor:ㅤ
o Mark VIII Errant Pattern (Modified): Silver-plated power armor with crimson accents and black/dark grey trim. Psychic wards etched into pauldrons enhance Veil Pact resilience.
o Cloaks: Midnight-blue with silver-threaded edges, bearing Order-specific colors (e.g., sapphire for Valir).ㅤGrenades:ㅤ Frag and krak grenades, occasionally imbued with psychic resonance to disrupt enemy psykers.

ㅤSpecialist EquipmentㅤㅤㅤSereth Corvyn (Librarians):ㅤ
o Force Staves: Warp-forged with swirling black patterns, channeling Dream-Walker visions.
o Psychic Hoods: Augmented with Veyra Nexus crystals to amplify warp-study.ㅤSereth Lirien (Apothecaries):ㅤ
o Narthecium: Enhanced with amber foci to channel healing energies via the Veil Pact.
o Medi-packs: Contain psychic salves crafted from Verdant Hollows flora.ㅤSereth Vordis (Chaplains):ㅤ
o Crozius Arcanum: Crimson and silver, radiating anti-corruption wards.
o Rosarius: Blackened iron with a gold eye, tied to the Primarch’s will.ㅤSereth Taranis (Tech-Marines):ㅤ
o Servo-Arms: Ivory-plated, inscribed with machine-rites and warp-blessed sigils.
o Omnissian Axe: Silver-edged, capable of channeling minor psychic bursts.
ㅤVehiclesㅤㅤ
ㅤ Rhino Transports:ㅤㅤ 50 units, painted silver with crimson accents, modified with psychic dampeners to protect Seer-Wardens.
ㅤ Dreadnoughts:ㅤㅤ 10 venerable chassis, housing fallen Marines still linked to their Seer-Wardens via the Veil Pact. Crimson sarcophagi bear the Chapter symbol.
ㅤ Land Raiders:ㅤㅤ 5 units, reserved for Avenging Warders or Inner Council operations, adorned with black warp-swirls.
ㅤ Predator Tanks:ㅤㅤ 15 units, armed with twin lascannons or autocannons, guided by Valir Seer-Wardens for pinpoint strikes.
ㅤ Thunderhawks:ㅤㅤ 3 gunships, silver-hulled with crimson wings, used for rapid deployment to counter Sons of the Leash raids.
ㅤRelicsㅤ
ㅤ The Shroud Blade: ㅤ A relic power sword wielded by the Chapter Master, said to house a fragment of the Primarch’s psychic essence. Its silver blade glows with faint warp-light.
ㅤ Veil Crown: ㅤ A psychic circlet worn by the Inner Council’s leader, amplifying Dream-Walker communion with the Shrouded Lord.
ㅤ Chains of the Betrayer: ㅤ A ceremonial relic carried by Avenging Warders, forged from the traitor son’s armor, symbolizing their vendetta against the Sons of the Leash.
ㅤHomeworld: Veyra NexusㅤㅤLocation:ㅤ Segmentum Tempestus, a shrouded world encircled by warp anomalies and psychic storms, making it a hidden bastion.ㅤAstronomy:ㅤ Orbiting a trinary star system, its shifting light symbolizes the eternal dance of duty, war, and renewal.ㅤGeography:ㅤ
o Shattered Expanse: Red deserts where the Kaelith tribes forge peerless warriors.
o Verdant Hollows: Fertile valleys birthing psychically gifted Seer-Wardens.
o Stormward Peaks: Warp-lashed mountains tempering both Marines and Seer-Wardens.ㅤFortress-Monastery:ㅤ The Temple of the Eternal Shroud, a monolithic spire on an island in the Lirithar River. It serves as a training ground for psychic rituals and a crucible for forging the Veil Pact.
ㅤBeliefs & Cultureㅤ
ㅤThe Rite of the Argent Oath:ㅤ A sacred bonding ceremony in the Temple’s Shroud-Chamber, where Marine and Seer-Warden swear a mutual vow under a psychic flame, sealing their fates.
ㅤGuardians of the Bond:ㅤ Marines view themselves as protectors of their Seer-Wardens—an honor above mere warfare. Bonds vary from deeply personal to coldly professional, governed by strict codes.
ㅤThe Wheel of the Shroud:ㅤ A belief in an eternal cycle where every death advances the Emperor’s plan. Avenging Warders embody this, turning loss into a weapon.
ㅤ Kaelith Legacy:ㅤ Marines from the Shattered Expanse wear crimson sashes, swearing oaths of blood-kinship with their Seer-Wardens.
ㅤEnemies & Conflictsㅤ
ㅤThousand Sons:ㅤ Despised for their sorcerous warp-lore, which threatens the Veil Pact.
ㅤWord Bearers:ㅤ Targeted for corrupting faith and psykers, earning unrelenting wrath.
ㅤDark Eldar:ㅤ Soul-thieves who prey on Seer-Wardens, sparking brutal retaliatory campaigns.
ㅤInquisition Tension:ㅤ The Ordo Hereticus distrusts the Chapter’s psychic reliance, often demanding access to the Temple of the Eternal Shroud, met with veiled defiance.
ㅤCultural Notesㅤ
ㅤ The Eternal Cycle:ㅤ The Chapter reveres the "Cycle of the Shroud," seeing the Emperor’s will as an endless wheel of war and redemption.
ㅤ Order Dynamics:ㅤ Valir prioritize intellect, Drayce valor, and Umbral guile, fostering rivalries tempered by shared duty.
ㅤ Kaelith Influence:ㅤ Shattered Expanse Marines maintain tribal traditions, strengthening their bonds with Seer-Wardens through blood-oaths.
ㅤRites and Rituals of the Argent Bondㅤ
The Argent Bond venerates a series of sacred rites and rituals that define their identity, binding Marines and Seer-Wardens into an unbreakable psychic union while forging warriors worthy of the Shrouded Lord’s legacy. These ceremonies, conducted within the hallowed halls of the Temple of the Eternal Shroud, reflect the Chapter’s dual nature—martial prowess tempered by psychic harmony.
ㅤThe Threefold Trials of the Seer-Wardensㅤ
Seer-Wardens, drawn from the psychically gifted of Veyra Nexus’s Verdant Hollows, must pass three rigorous rites to ascend from aspirant to full sisterhood. These trials test their mastery of the warp, resilience of spirit, and devotion to the Emperor’s will.
ㅤ1. The Rite of the Shattered Veilㅤ
o Purpose: To awaken and hone psychic potential.
o Description: Aspirants enter a chamber beneath the Temple, surrounded by warp-crystals that amplify their nascent abilities. They must channel raw psychic energy through a gauntlet of visions—past traumas, future echoes, and warp-born illusions—without succumbing to madness. Success marks their acceptance as novices, granting them a silver circlet etched with a single eye.
o Success Rate: 70%. Failures either burn out their minds or are consumed by the warp, their remains interred in the Stormward Peaks as a warning.ㅤThe Ordeal of the Crimson Flameㅤ
o Purpose: To prove discipline and endurance under psychic strain.
o Description: Novices face a crucible of fire and warp-light, standing within a circle of crimson flames conjured by elder Seer-Wardens. They must withstand a barrage of psychic assaults—fear, pain, and temptation—while maintaining a shield of will for 100 minutes. Those who emerge unbowed are elevated to acolytes, receiving a crimson sash to mark their resilience.
o Success Rate: 50%. Many collapse or falter, relegated to lesser roles as psychic attendants; a rare few perish, their ashes scattered in the Verdant Hollows.ㅤThe Oath of the Eternal Shroudㅤ
o Purpose: To cement loyalty and mastery, preparing them for the Veil Pact.
o Description: Acolytes enter the Shroud-Chamber, where they kneel before a relic of the Primarch—a shard of his stasis crypt. Under the gaze of the Inner Council of Seers, they swear an unbreakable oath to the Emperor and the Argent Bond, weaving their psychic essence into a silver flame that binds their fate to the Chapter. Success anoints them as full Seer-Wardens, assigned to an Order (Valir, Drayce, etc.) and gifted a cloak in their Order’s color.
o Success Rate: 80%. Most survive, tempered by prior trials; failures are those who reject the oath, executed as heretics to preserve the Chapter’s sanctity.
ㅤThe Rite of the Argent Oath (Bonding Ritual)ㅤ
The bonding of Marines and Seer-Wardens through the Veil Pact is the Chapter’s cornerstone ritual, a sacred union of mind, soul, and purpose. This multi-day ceremony ensures compatibility and seals their fates as one.
ㅤThe Joining Rites of the Marinesㅤ
Aspiring warriors from Veyra Nexus’s Kaelith tribes undergo their own rites to become Space Marines, testing their worthiness to bear the Second Legion’s gene-seed.
ㅤ1. The Trial of the Red Sandsㅤ
o Purpose: To prove physical prowess and endurance.
o Description: Aspirants trek across the Shattered Expanse, battling native predators and enduring psychic storms for seven days. They must return with a trophy (e.g., a storm-beast’s claw) to earn implantation of initial gene-seed organs.
o Success Rate: 60%. Many perish or falter, their bodies left to the desert as offerings to the Emperor.ㅤ2. The Forge of the Shroudㅤ
o Purpose: To test mental fortitude and gene-seed compatibility.
o Description: Neophytes enter a forge-chamber where Apothecaries implant the remaining gene-seed amid psychic rites led by Lirien Seer-Wardens. They endure visions of the Primarch’s betrayal, resisting despair or rage to awaken their enhanced physiology.
o Success Rate: 40%. Failures die from rejection or emerge flawed, serving as serfs or euthanized to prevent taint.ㅤ3. The Ascendance of the Bladeㅤ
o Purpose: To confirm martial skill and readiness for the Veil Pact.
o Description: Initiates face veteran Marines in ritual combat within the Temple, wielding silvered blades. Victory is not required—survival and honor suffice. Successful aspirants don their silver armor and join the scout ranks, awaiting bonding.
o Success Rate: 75%. Most survive, tempered by prior trials; failures are rare, often joining the Avenging Warders if they show promise despite defeat.ㅤOverall Success Rate for Marinesㅤ
From Aspirant to Full Marine: Approximately 18% (60% × 40% × 75%). The grueling process ensures only the strongest join the Argent Bond, reflecting their elite status and psychic demands.
ㅤSexual Personalityㅤ
At 22, Ash’teria stands on the cusp of her Rite of the Argent Oath, her sexual experience limited to the whispers of Kaelith campfire tales and the veiled teachings of the Seer-Wardens. Yet beneath her fierce exterior burns a nascent excitement—an eager curiosity about taking lovers that stirs her heart and quickens her pulse. This fascination spans her soon-to-be-bonded Marines, the rugged soldiers of Veyra Nexus, and even fleeting thoughts of others beyond her world, though she scarcely admits it to herself.

Erista
ㅤheightㅤㅤ5'6".
ㅤeyesㅤㅤTeal.
ㅤhairㅤㅤred with highlights.
ㅤscarsㅤㅤYes - Across body.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤCommon, Elven.
ㅤetnicityㅤㅤhalf-elf.
ㅤparentsㅤㅤalive.
ㅤsiblingsㅤㅤnone.0
ㅤpartner(s)ㅤㅤwidowed.
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Ballroom Dancing, Music, Cooked Meats, Comfy Clothes, Hot Baths, Spices, Sweet Wines, Fruity Teas, runes, and cards, sharing old stories and a bit of rumors. |
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Liers, cultists, people that take things too seriously, wasting time, dresses, Eorzean traditions (they don't understand them), knights' "white cloaks," bland food, being kept in one place too long. |
❝ㅤyou think you're an angel , i'll clip your wings.ㅤ❞
ㅤnameㅤㅤErista.
ㅤaliasㅤㅤEri / Songbird.
ㅤageㅤㅤAppears in her 30s.
ㅤpronounsㅤㅤShe/They.
ㅤspeciesㅤㅤHalf-Elf.
ㅤbirthdateㅤㅤ31st of the 12th moon.
ㅤsexualityㅤㅤdemisexual/romantic.
ㅤoriginㅤㅤsmall village.
ㅤlocationㅤㅤtraveling.
ㅤclass(es)ㅤㅤrouge/bard/spymaster.
ㅤpersonalityㅤㅤFriendly, Playful, and a Hint of Flirty, Eri enjoys being around people. However, when it comes to her work and her passion she can be very practical, realistic, matter-of-fact, and outspoken. Decisive, quickly move to implement decisions -- they want to act energetically to solve the problem. Organizing projects and people to get things done, and focus on getting results in the most efficient way possible. At times they can be forceful in implementing their plans. This is because they are focused on the here and now, spontaneous, and enjoy each moment that they can be active with others. Enjoy material comforts and style. Learn best through doing.A few notable features about Eri are her bright Golden eyes… or where they Hazel? Either way, the young woman tends to keep her hair short or in braids, making her Auburn/Cream hair easy to take care of on the road. Next would be the golden rings she loves to wear on her nose and lips, something to catch the eye. Her back and hands are delicate in works depicting different runes and arcane symbols. And while you can't often see them, Eri also has a number of scars over her body from past ventures
ㅤbiographyㅤㅤThere once was a girl born to simple parents, who bore neither great skill nor great courage but lived their lives simply and with happiness. Simplicity, however, seemed not to be in the child’s future – From a young age, she constantly sought adventure, exploring with an abandon that neared defiance to the wishes of her parents. As she aged, she had a notable talent for adventure, often climbing over rocks and trees, and exercising her stealth, to great effect. As with all of her people, she has an unerring sense of direction, and despite repeated forays from the village she called home, the girl never got lost and never failed to find her way home. In her early years, she became less and less feminine, and, despite her birth, began to satisfy her parent’s hopes for a son. She cropped her hair short, and bound her loose clothes with strips of woven plant fibers, often pelting the other kids with sticks and small stones, from the safety of total concealment, in the upper boughs of the sparse trees.One tendency she kept, however, through all her years, was a love for the flute, which she would exercise often, in the gray mornings, when the sun just barely began to light the mist which always covered the land. Finally, recognizing her distaste with the constance and simplicity of village life, her parents began to save up their few spare coins, to prepare to send her to a larger city.The girl’s opportunity to travel outside her small village came, during mid-summer, a Merchant came out of the foggy mounts north of the village, on his usual route, to sell his wares. Over the years, he had witnessed the growing prowess of the young woman, and her ever-greater dissatisfaction with her home. He offered to take her on, with him, as he made his rounds toward the city, and even paid her for her time... --Continued--
Loka'Chari
ㅤheightㅤㅤ5'8".
ㅤeyesㅤㅤGreen.
ㅤhairㅤㅤRed.
ㅤscarsㅤㅤYes.
ㅤface claimㅤㅤN/A.
ㅤlanguagesㅤㅤCommon, Tribal Elven.
ㅤetnicityㅤㅤElf.
ㅤparentsㅤㅤAlive.
ㅤsiblingsㅤㅤyounger brother. (Alive) older brothers x2 (Alive)
ㅤpartner(s)ㅤㅤSingle.
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❝ㅤstand & face me, my love, && scatter the grace in your eyes.ㅤ❞
ㅤnameㅤㅤLoka'Chari.
ㅤaliasㅤㅤLoka.
ㅤageㅤㅤAppears in her early 20s.
ㅤpronounsㅤㅤHer/They.
ㅤspeciesㅤㅤWood Elf.
ㅤbirthdateㅤㅤMid Autumn.
ㅤsexualityㅤㅤDemisexual/romantic.
ㅤoriginㅤㅤForest Steppes.
ㅤlocationㅤㅤTraveling.
ㅤclass(es)ㅤㅤSeer.
ㅤbiographyㅤ Life in the broad Forest Steppes was picturesque, with endless seas of grass and sparse trees beneath endless blue skies, with flat land as far as your legs can carry you; for a warrior of the Eiana (EYE-ana) Clan, that was a distance unmeasurable, miles uncounted. A place where the presence of civilization was more of a myth than a fact, the population was small and scattered enough that the occasional visits rarely reached more than a small percentage of the people. One among such an elven tribe, living on the edge between the warmer tropics and the much colder northern climes was host to a young Seeress, who would suffer strong seizure-like visions of the near future. The tribe at first welcomed her visions, growing and expanding as they found the best hunting places, their foragers reaping a great wealth from the land around them, as her visions led them to more and more fertile lands.For the first decades of her life, Loka knew and cared for nothing else. Between the training that kept her body on the edge of exhaustion and the schooling that kept her mind occupied, she had little time to consider anything that lay beyond the sight of her home. Even the snow-capped mountains that framed the farthest edges of sight on the clearest days were little more than a passing curiosity.And so her powers as a seer grew…
Loka, however, was nothing if not curious. She stretched the knowledge of her tutors, asking questions they cared little for, delving into topics they cared for even less. Early on, her curiosity and innate touch for magic, as well as the nudging of her father, the Chief, convinced many that she would become one of the Wise Women who ruled the tribe’s heart, leaving the simpler day-to-day matters to the Chieftain. In fact, the only one who didn’t foresee her future among the Wise Women was Lokai herself. In private, she rebelled against the idea of following her father’s chosen path for her, fighting tooth and nail out of sight and hearing of the Tribe. It was only in adulthood that she was given an ultimatum; whether to join the Wise Women or exile.In truth, her father had no desire to exile her, but he felt that nothing less would be a significant enough threat to compel her obedience. Much to his chagrin, she nearly took him up on the offer; only the timely intervention of some of the other Wise Women convinced her to remain and bend to her father’s wishes; their lives were, after all, long enough that some time could be spent allowing the current to carry you where it might.
Thus as her visions and prowess grew… so did the tribe around her.All was not for the better, however; the tribe's expansion brought them into conflict with their neighbors, and when her visions turned to doom and gloom, she was reviled for it, the tribe insistent that she was the harbinger of these troubles; after all, was it not her visions that had led them into these new lands, and brought them the wealth their neighbors were jealous of?After two years in training to become a Wise Woman, Loka finally felt she knew where the currents drew her; the seemingly endless serpent of the White River that ran through the Forest Steppes carried down to the ocean, so far away that even the sharpest eyes could not make it out in less than a week’s travel. That would be the path she would take… And so, in the dead of night, she would flee her home, striking upon an impulse after foreseeing a great calamity.
Snips (WIP)
ㅤheightㅤㅤheight.
ㅤeyesㅤㅤeye color.
ㅤhairㅤㅤhair color.
ㅤscarsㅤㅤscars.
ㅤface claimㅤㅤface claim.
ㅤlanguagesㅤㅤlanguages.
ㅤetnicityㅤㅤethnicity.
ㅤparentsㅤㅤparents.
ㅤsiblingsㅤㅤsiblings.
ㅤpartner(s)ㅤㅤpartner(s).
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❝ㅤstand & face me, my love, && scatter the grace in your eyes.ㅤ❞
ㅤnameㅤㅤname.
ㅤaliasㅤㅤalias.
ㅤageㅤㅤage.
ㅤpronounsㅤㅤpronouns.
ㅤspeciesㅤㅤspecies.
ㅤbirthdateㅤㅤbirthdate.
ㅤsexualityㅤㅤsexuality.
ㅤoriginㅤㅤorigin.
ㅤlocationㅤㅤlocation.
ㅤclass(es)ㅤㅤclass(es).
ㅤpersonalityㅤㅤlorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
ㅤbiographyㅤㅤlorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Alex
ㅤheightㅤㅤ5'3".
ㅤeyesㅤㅤBlue.
ㅤhairㅤㅤAuburn.
ㅤscarsㅤㅤN/A.
ㅤface claimㅤㅤUnknown.
ㅤlanguagesㅤㅤEnglish.
ㅤetnicityㅤㅤAmerican.
ㅤparentsㅤㅤAlive.
ㅤsiblingsㅤㅤAlive.
ㅤpartner(s)ㅤㅤSingle.
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lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |

❝ㅤstand & face me, my love, && scatter the grace in your eyes.ㅤ❞
ㅤnameㅤㅤAlexia Campbell.
ㅤaliasㅤㅤAlex.
ㅤageㅤㅤ28.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman/Witch.
ㅤbirthdateㅤㅤ19th of May.
ㅤsexualityㅤㅤDemisexual.
ㅤoriginㅤ Massachusetts.
ㅤlocationㅤㅤMassachusetts.
ㅤclass(es)ㅤㅤN/A.
ㅤpersonalityㅤㅤA free spirit with an adventurous soul, Alex can often come across as a bit stubborn and set in her ideas at times. However, the woman is a kind and friendly soul, always looking to try something new. Although stuck in her hometown, she likes to make the best of it. Making every day another story to tell, whether it’s going to a coffee shop or maybe a weekend street market. She is in love with trying new things, a foodie, a new movie, maybe a music festival… a new place to explore. While she at times feels stuck, the truth is she loves her little library job as it allows her access to new stories and things to learn.In her free time, she loves to travel. Whether a weekend trip to Boston or a week getaway on a ship, or a summer in Europe. When it comes to hobbies, Alex loves to explore her art… drawing, painting, and photography. Anything that will allow her to create and see the world around through new eyes.
ㅤbiographyㅤㅤAlex grew up in a small town right outside of Boston to middle-class parents. They separated not long after her birth, only to remarry early enough that living such a split life was all she ever really knew. It was not a bad life. She was the eldest of her parents' children. She has two half-brothers and a half-sister from father another half-brother from her mother. An adventurous child, she often spent more time outside among her friends and exploring the small town she called home. It led to an interest in art and history throughout her high school years.As a young adult, Alex found herself joining the military. She only did it to help fund her way through college rather than out of some patriotic duty. She wanted a way to pay her way, rather than taking out loans or relying on the generosity of her parents who had other children to put through school. Thankfully, this experience taught the young woman a lot and awakened her love of travel. She wanted nothing more than to see the world and everything in it. She served four years and then went off to college.In college, she took up a history major with the hope of funding her adventures to see the world. Despite her hopes for a different career, the young woman would find herself a comfy city job working for a library back in her hometown. Despite that, she still had a gypsy spirit and a dream for something… more.
Alinta (WIP)
ㅤheightㅤㅤ5'3".
ㅤeyesㅤㅤGreen.
ㅤhairㅤㅤFlame Red.
ㅤscarsㅤㅤN/A.
ㅤface claimㅤㅤUnknown.
ㅤlanguagesㅤㅤCommon, Elvish.
ㅤetnicityㅤㅤEnglish.
ㅤparentsㅤㅤAlive.
ㅤsiblingsㅤㅤAlive.
ㅤpartner(s)ㅤㅤSingle.
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❝ㅤstand & face me, my love, && scatter the grace in your eyes.ㅤ❞
ㅤnameㅤㅤAlinta of the Dawn.
ㅤaliasㅤㅤDawn.
ㅤageㅤㅤ25.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHalf-Elf.
ㅤbirthdateㅤㅤEarly Spring.
ㅤsexualityㅤㅤDemisexual.
ㅤoriginㅤ England.
ㅤlocationㅤㅤSmall Village.
ㅤclass(es)ㅤㅤCleric of Sarenrae.
ㅤbiographyㅤㅤWIP.
ㅤSettingㅤㅤn the year 1253, King Henry III, in an attempt to curry favor with the Catholic Church, for assistance in dealing with growing unrest in Wales, declared an internal Crusade against the supernatural elements of England. Appealing directly to the Pope for aid in his Holy cause, he declared war on the supernatural and non-human elements of England’s population – Elves, Orcs, Dragons, Fae, anything that was not Human; And any human in possession of Magicks, not in service to the Christian God – And began a military genocide, which began as a purge of the major cities, and swiftly spread into the countryside around it.Prince Llewelyn of Wales, in a bold countermove, declared that any and all Supernaturals were welcome to safe haven in Wales, as long as they were willing to lend themselves to defending it, in the conflict Prince Llewelyn felt was coming. The English army, with assistance from Papal Paladins and Inquisitors, blockaded the border of Wales, while squads of soldiers and Inquisitors roamed the land, seeking out and killing any ‘heretics’ they discovered there.Wales is the only refuge for the beleagured Supernatural elements of England, regardless of what debts they may feel they owe the Crown and Country. The major cities are the epicenters of these purges, with the Papal-backed Army slowly spreading out from them, and carefully searching out every refuge of the supernatural, before burning them out, one by one, and killing or capturing any ‘heretics’.Despite the border tension, and the occasional skirmishing, England and Wales are not yet properly at War – King Henry III refuses to declare war without Papal backing, as to do so would expose England to the threat of the French across the channel.England is balanced precariously between peace and war, and the balance seems to be rapidly shifting, as unusual portents and prophecies begin to come true.
Eleanor (WIP)
ㅤheightㅤㅤ5'3".
ㅤeyesㅤㅤBlue.
ㅤhairㅤㅤAuburn.
ㅤscarsㅤㅤN/A.
ㅤface claimㅤㅤUnknown.
ㅤlanguagesㅤㅤEnglish.
ㅤetnicityㅤㅤAmerican.
ㅤparentsㅤㅤAlive.
ㅤsiblingsㅤㅤAlive.
ㅤpartner(s)ㅤㅤSingle.
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❝ㅤstand & face me, my love, && scatter the grace in your eyes.ㅤ❞
ㅤnameㅤㅤAlexia Campbell.
ㅤaliasㅤㅤAlex.
ㅤageㅤㅤ28.
ㅤpronounsㅤㅤShe/Her.
ㅤspeciesㅤㅤHuman/Witch.
ㅤbirthdateㅤㅤ19th of May.
ㅤsexualityㅤㅤDemisexual.
ㅤoriginㅤ Massachusetts.
ㅤlocationㅤㅤMassachusetts.
ㅤclass(es)ㅤㅤN/A.
ㅤpersonalityㅤㅤA free spirit with an adventurous soul, Alex can often come across as a bit stubborn and set in her ideas at times. However, the woman is a kind and friendly soul, always looking to try something new. Although stuck in her hometown, she likes to make the best of it. Making every day another story to tell, whether it’s going to a coffee shop or maybe a weekend street market. She is in love with trying new things, a foodie, a new movie, maybe a music festival… a new place to explore. While she at times feels stuck, the truth is she loves her little library job as it allows her access to new stories and things to learn.In her free time, she loves to travel. Whether a weekend trip to Boston or a week getaway on a ship, or a summer in Europe. When it comes to hobbies, Alex loves to explore her art… drawing, painting, and photography. Anything that will allow her to create and see the world around through new eyes.
ㅤbiographyㅤㅤlorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Quick Hooks

Hook |
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-Misadventures of a Merchant. Taking odd contracts has never been a problem for Erista. However, when a Lord ask her to pick up a shipment of goods from a local mining town she could never imagine things could go so wrong. More so when her guards turn out to be Bandits seeking to steal some kind of Artifact that had been found in the village mines. What do the Bandits want with it? More so, what does the local Lord want with it? |
Bandit(s)
Dark Fantasy
Occult
Detailed Plot

Hook |
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-returning home. Against her family wishes, Alex (a young witch) left her family cabal to find her own way in the world. However, as things started to go wrong, the young mage wants for nothing more then to return home to brother and his cabal of mages. Her family. Her sanctuary. However, what will happen when the run away makes her way back home? |
Power Play
Mage x Mage
Modern Fantasy

Hook |
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-trip of a lifetime: All Alexia ever wanted to do was explore her art and love of history. However, after her college degree lands her a 9-5 job working at a Library a couple of friends have offered her a once-in-a-lifetime trip. To take a cruise and take desecrate photos of the planned activities. Turns out the cruise is nothing more than a Swinger Party and Alexia will so learn things she never dreamed of on her workcation... |
Heavy Kink
Modern
Adventure

Hook |
---|
- making the team. After the loss of her team, Lancer Pilot "Snips" and her frame have been reassigned to a new Lancer Unit. How well does she get along with her new team and how well will they do together on this upcoming mission? |
Lancer
Mecha
Polycule
Dark & Mature Themes

Hook |
---|
-honor & intrigue. Taken from her home world and given a second chance, Spero has acted as her Rouge Traitor's loyal advisor. However, with such a title things never come easy and a new adventure always awaits... whether she wants it or not. |
Warhammer 40k
Dark Themes
Slice of Life
❝ㅤPairings.ㅤ❞
•• Barbarian x OC
•• Mercenary x OC
•• Bandit x OC
•• Enemy Soldier | Captain | Knight x OC
•• Nobleman x OC
•• Necromancer | Lich x OC
• Inquisitor x Inquisitor
• Inquisitor x Psyker
• Space Marine x Inquisitor
• Space Marine x Psyker
• Chaos Space Marine x Inquisitor
• Chaos Space Marine x Psyker
• Chaos Space Marine x Perpetual
• Warhammer 40k/30k
• Lancer | Mecha
• Cyberpunk | Shadowrun
• Eclipse Phase
• Starfield
• Twin x Twin
• Military Setting
• Office Setting
• College Setting
• Vacation/Cruise
Plots

❝ㅤPlot One. Warhammer 40kㅤ❞
Hook |
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When a young Psyker finds herself as one of the last surviving people of some kind of attack, she finds herself very much alone. Worse still, fingers are people pointed at her and whispers of "black ships" feel the air. What will happen when she is found by YC, contained and ready to be shipped back to Terra? |
ㅤbiographyㅤㅤZethina laid in a medical bed upon one of the ships that now circled the planet she had been on. Things had been going so well, not as good as others, but better than her other duty stations. For the most part, people just left her alone when she was not on the job. Sure she still got blamed for things that happened here and there, but she had gotten used to that kind of thing long ago. Keeping her head low and working hard. It had worked well, always moving forward and not backward. No matter how much they tried to find a flaw in her.But now, things were looking bad, really bad. And there was a knot the size of her fist in her gut that told her....they were going to try and find some way to pin all of this on her. After all, she had been in the area when the base's power failed and the enemy forces pushed thru. She had used her power to try to hold the line, but something had happened. Something had gone really wrong, really fast and she could not remember. All she knew now was, her life was pain. Her leg hurt and she had already been threw a few surgeries, and the medical personnel were not even sure if she would walk again on it. Zethina had overheard that much when they were not talking about her in other ways that is.
With a deep breath, she finally allowed her eyes to clothes. Her head to rest on the soft pillow, hands pulling at the warm blankets that covered her bed. The nice heavy ones they only ever seemed to use in the medical wing. Her mind tried to wonder, to go to darker places like the thoughts of the Black Ships that might be on there way to get her, but Zethina was skilled enough, strong enough to rein her mind back in. Pushing thoughts to the back of her mind until there was nothing more than the gentle humming of silence.It was her own mumbling that brought her back to the world of the living. A bit submissive...never show your fangs. The words left her lips without even a thought, she didn't know why she did it. It had always been a tick of her's, ever since she left Terra....repeating over and over the last thing her only friend had ever told her. A whisper in the night until the dragged the two girls apart. One would head to the fleet and the other. It made her shiver, surely her friend had made it out as well. The other girl had been just as strong as Zethina, sure she was lacking a bit of control, but that was something that could be learned. And sure she was not as mild-tempered as Zethina had been. But, Zethina had always been a bit tame.Something caught her eyes, and slowly Zethina looked up. Her breath caught in her throat and her heart seemed to fall to her knees. Bright eyes locking on the rosette that hung from the man's side.
-- Warhammer 40k
-- Main Pairing: Inquisitor x Psyker
-- Alterative Pairings: Astartes x Psyker | Guard Captain x Psyker | Black Sentinel x Psyker
❝ㅤPlot Two. Dark Fantasyㅤ❞
Hook |
---|
A village girl, the daughter of a mercenary soldier who spent most of his time campaigning so she saw little of him except when he came home for a short time with money for her and her mother. It was a hard life because her mom's decision to marry that man was not well regarded by the rest of the village. According to them, husbands should stay with their wives at home working honestly in the fields a not going to fight in faraway wars. That her mother was a wise woman who had knowledge in herbs and midwifery did not help at all. She was needed but disliked for her independent ways and the fact that she was not shy to say what she thought. My character was seen as the tomboyish girl who liked to play in the forest with the boys and could kick their asses when it came to fighting with makeshift wooden swords. |
Things got worse when her father failed to return, months passed without him coming and then she lost hope in seeing him again. My character never knew what happened to him but her mother had always feared that something like this would happen, he had a dangerous job after all. Without her father's money, the situation worsened for her and her mother. She did not own much land and her side job as a midwife just paid enough to barely survive. My character helped as much as she could but there were days when there was not much to eat. Then another blow fell on her. The girl's mother died in strange circumstances. She was found dead with a heavy blow in her head and the village mayor decided that it had been an accident but she always suspected foul play by the local priest of the god of light and justice. |
Things become desperate for her. The girl's friends turned their back on her, some for fear of being seen with her and others out of pettiness. She was cheated of your meager inheritance when the village mayor said that her mother was indebted to him and produced a document that according to him her mother had signed. She had never told her anything about that and the signature in the document was not hers but the girl's complaints did not move Lord's reeve to settle the matter by giving the village mayor her mother's land. This left her with a small cabin in the woods near the village, that was her father's property so they couldn't take it from her. She subsisted poaching in the lord's forest (he never came to hunt the bastard) and selling herbs and remedies which attracted the wrath of the priest who was already muttering the word "witch". |
The evening breeze seemed to be filled with the smell of winter snow from the northern mountains above, a sign that winter was indeed nearing the Forest north of Cragcross. The little village of Cresthill had always known wealth. From the mining of the White Mountains to their north, the rich forest of the West and the rolling farmlands to the south-east there were few of this little town that new hardship. Autumn had already turned the trees gold, red and orange, the colors giving an almost magical feel to the valley like area. But that was how she always felt. One of the few of this land that new hardship. The outcast. With a sigh the young woman looked up, the moon was her only friend this evening, as it was most nights as she traveled down the paths outside of the small village. The stone of the road cold on her feet as she made her way along the rich farmlands outside of Cresthill.This had been a journey she had many countless times before, giving her no reason to worry about the looming danger ahead. She often moved about at night, it was when the people of her old home were less likely to see her as she raided crops and items of use from them. The outlining farms, after all, were full of harvest crops. None of them would miss a few things here and a few things there. If a chicken went missing in the middle of the night, it was a fox to blame. Not her. No, she was one who would never come into their little village. Not anymore. Not after everything that had happened in her youth.A smirk pulled at her lips with the lie. A smirk that seemed to be short-lived as she smelt something like burning wood. The acrid smell of burning thatched roofing. Then came the sounds of screams, cries. Up ahead shadows seemed to dance wildly in the light of flames that reached for the night sky. The little wildling found herself drawn to it. A part of her waited to know what was happening, why the night seemed to fill with dread when normally it was so peaceful. Watching from the tree line and underbrush as all those souls who had damned her and her mother....a sinking feeling in her chest caught off her thoughts. Had someone finally answered her prayers? Her wrath was being done for her.
-- Dark Fantasy
-- Main Pairing: Mercenaries x Village Outcast
-- Alternative Pairings: Raiders | Bandits | Soldiers | Barbarians


❝ㅤPlot Three. Dark Fantasyㅤ❞
Hook |
---|
A young woman, the daughter of the local Inn Keeper, has always dreamed of adventure and seeing the world. Little did she know her chance would come one night after returning home, the caravan she loved to meet with never showing up. Or that she would find out what the Red tent was that they set up outside of town every year. |
Zerla sat outside of her little town for the better part of the day, watching the road that leads into the little farming village. A sigh on her lips as she watched the sun move and the shadows slowly change. It was about mid-afternoon when one of the local guards came down from their tower to check on her. Not that they were really guards, more like local hunters and farmers that knew how to use spear and bow, each taking turns to watch the roads and keep the wild animals out of the town. It made people feel safer, that was what mattered.“You should really head home Zerla, it’s looking like they might not make it in until late. Besides your mom is most likely worried about you.” The Guard took a knee next to her. Looking down the road as she did.“I’m in trouble, either way, I skipped out on my chores to meet with the merchants. All that matters now is when my mother will tan my hide. Not how hard.” They both laughed for a moment, and with a wave, the man moved back to the little stone and wood tower that oversaw the road.It was not until the first stars started to appear in the sky that she finally gives up, standing slowly as she turned to head back to town. The lights of the little village danced in the night from the windows. The road dark, it would take her a while to get back. Damn, she had forgotten how far the walk was….her mom was going to do more than tan her hide.Zerla moved down the road, passing the graveyard and stopped. Her head tilting as she saw a young figure coming closer to her, the night was dark so it was not until she got closer did Zerla see who it was, “Rose? What are you doing out here this time of night?”
The other woman froze in her steps, it had been dark and she had not known it was Zerla coming up the road. She had thought it someone else. The girl’s body freezing as Zerla drew closer, “Zerla? What are you doing out here?”“Heading home after the Caravan didn’t show. I must have misjudged the time…” She paused, Rose had not answered her question and now that the woman was closer Zerla could see a bag over her shoulder. “Oh, come now Rose, running away? Is that Limmus boy waiting for you somewhere around here? Look just because your parents will not let you marry him does not mean you two should run away together.”Rose’s face went pale, “No…Zerla look it’s not like that.” The girl looked around as if waiting for something to happen at any moment. “You should leave?”“And you should come back with me Rose, it’s late.” Zerla blinked as Rose grabbed her arm.“No Zerla, look you don’t understand, you should leave. With me. Right now, before they get here.” Rose was shaking like a leaf.“Rose, what are you talking about. Before who gets here?”Rose had Zerla by the arm, trying to pull her down the road and away from the village. She did not answer Zerla’s question. But even in the dark, it was clear, something or someone had put a terror into Rose’s heart. Zerla pulling away from the girl, upset and a bit angry, “Look I don’t have times for your silly jokes and trying to scare me. Who put you up to this?”It was like she said the magic words, a few blinks and she saw men all around her. Their dark armor having kept them hidden up until the last moment. Rose grabbed onto Zerla in a crushing hug, and Zerla did the same to Rose, “Rose what did you do?”
-- Dark Fantasy
-- Main Pairing: Caravan Guards x Village Girl
-- Alternative Pairings: Raiders | Bandits | Soldiers | Barbarians | Mercenary
❝ㅤPlot Four. Historical Fantasyㅤ❞
Hook |
---|
A young woman, the daughter of the local Inn Keeper, has always dreamed of adventure and seeing the world. Little did she know her chance would come one night after returning home, the caravan she loved to meet with never showing up. Or that she would find out what the Red tent was that they set up outside of town every year. |
In the year 1253, King Henry III, in an attempt to curry favor with the Catholic Church, for assistance in dealing with growing unrest in Wales, declared an internal Crusade against the supernatural elements of England. Appealing directly to the Pope for aid in his Holy cause, he declared war on the supernatural and non-human elements of England’s population – Elves, Orcs, Dragons, Fae, anything that was not Human; And any human in possession of Magicks, not in service to the Christian God – And began a military genocide, which began as a purge of the major cities, and swiftly spread into the countryside around it.Prince Llewelyn of Wales, in a bold countermove, declared that any and all Supernaturals were welcome to safe haven in Wales, as long as they were willing to lend themselves to defending it, in the conflict Prince Llewelyn felt was coming. The English army, with assistance from Papal Paladins and Inquisitors, blockaded the border of Wales, while squads of soldiers and Inquisitors roamed the land, seeking out and killing any ‘heretics’ they discovered there.Wales is the only refuge for the beleaguered Supernatural elements of England, regardless of what debts they may feel they owe the Crown and Country. The major cities are the epicenters of these purges, with the Papal-backed Army slowly spreading out from them, and carefully searching out every refuge of the supernatural, before burning them out, one by one, and killing or capturing any ‘heretics’.Despite the border tension, and the occasional skirmishing, England and Wales are not yet properly at War – King Henry III refuses to declare war without Papal backing, as to do so would expose England to the threat of the French across the channel.England is balanced precariously between peace and war, and the balance seems to be rapidly shifting, as unusual portents and prophecies begin to come true.
WIP
-- Dark Fantasy
-- Main Pairing: Caravan Guards x Village Girl
-- Alternative Pairings: Raiders | Bandits | Soldiers | Barbarians | Mercenary


❝ㅤPlot Five. Dark Fantasyㅤ❞
Hook |
---|
WIP |
The sun stood halfway down from the peak of noonday by the time Eliana watched her father’s cart reach their little farmhouse. It was not a big house by any means, not nearly so large as some of the other farmsteads. No, some of those dwellings could hold entries families, and generations under one roof. No, here most of the rooms were on one floor, a rectangle with no additions. Whitewash was all but gone from the wooden walls from the winter storms, but it was still in good repair. The thatch was tightly mended and the doors well-hung.The farm fit the house, barn, and stone pen formed the points around a farmyard, there a few chickens ventured out to scratch at the dirt ground. All the while Eliana has been busy with her daily chores. Eggs needed gathering, more so now that the hens seemed to be getting clever about hiding them. A hoe needed to be put to the vegetable garden, though she found herself slacking as her father came to settle on a bench near their home.A water bucket sitting near his feet and a spear in his hand. Hunting bow and quiver close at hand… She had not even seen him duck into their home to get them. When he saw his daughter eyeing them, the older man smiled softly, “Word of bandits, nothing to worry about. Get your chores done and then we will get dinner going.”“Any words from the merchants in town?” She asked, a bit hopeful that her father had a story or two to tell her. Yet, he only shook his head softly and pointed toward the yard. Hinting at the things she needed to do before dinner. But, her father had been good on his word, by the time she finished and found herself inside their little home the aroma from the stewpot permeated the small living area.As her father stirred the stewpot, Eliana found herself rushing to wash her face and hands; even if it was a hot bath that she wanted, she would have to wait until she had time to heat the big kettle in the back room.
Once more her father caught her attention, rooting around in the cabinets and coming up with a key. It made the young woman tilts her head slightly, “Just to be safe. Maybe it’s the weather or the stories from town souring my mood…” The older man sighed and shook his head. “I will get the back door. Get the table set would you.”“Of course,” Eliana stated, already heading over to the small round table to set it. “Are you sure everything is okay…” She could not remember either door ever being locked before. No one in this sleepy little valley ever locked their doors. There was never any need for such a thing. Still, the young woman wanted for an answer to her question as she set down wooden bowls and plates. Only to stop as her father came back into the room, a thick belt slanted around his waist and from the belt hung a sword.The shutters had not yet been closed, so as he took a seat at the table Eliana followed his eyes out of the window and peered out into the night air. Though, all she could see was moon shadows. “Where did that come from?” She asked, turning back to her father.“This? I got it a long time ago…. Far away from here.” He offered a soft chuckle as Eliana went to fix their bowls full of strew. Placing bread upon the plates. “I still think I paid too much for it and well, your mother never liked it. But I was young and it seemed worth the price.”Before Eliana could ask anything more, she watched as her father straightened up, shadows dancing across one of the walls from the outside. Then came a heavy thump at the door, the rattling of a lock. “One of the neighbors…” He lied, Eliana knew he was lying. The nearest neighbor was an hour away and would never leave his house in the middle of the night. That, and the way his hand rested on the sword’s hilt… “I don’t think…”Before the man could finish, the door burst open and pieces of the iron lock went flying across the floor.
-- Dark Fantasy
•• Barbarian x Village Girl (Human or Elf)
•• Mercenary x Village Girl (Human or Elf)
•• Bandit x Village Girl (Human or Elf)
•• Soldier x Village Girl (Human or Elf)